

Weeks 11 - 12: Sprint to the Finish
Summary For the eleventh and twelfth weeks of development, the team’s focus was on finalizing the second level and building the third,...
Apr 4, 20242 min read


Week 9-10: Animation Integration Hell
Summary The ninth and tenth weeks of development were spent working on the aesthetic features of the game as well as continuing to...
Mar 21, 20242 min read


Weeks 7-8: Level 1 Asset Making
Summary The seventh and eighth weeks of development were spent revising the game from the first playable, refining other elements of the...
Mar 7, 20242 min read


Week 5 - 6: First Prototype, Playtesting, and the Beginnings of Asset Modeling
Summary The fifth and sixth weeks of development were spent building a prototype to test the player mechanics and playtesting with three...
Feb 16, 20242 min read


Week 3-4: More Character Designs, More Concept Art
Summary In the third and fourth weeks of production, the team focused on further developing the player mechanics of the game and fleshing...
Feb 2, 20242 min read


Week 1-2: Ideation and Initial Concept Art
Summary In these initial weeks of production, my team and I spent most of the time ideating and trying to come up with a concept for our...
Jan 18, 20242 min read













